If you only read one article today, let it be this one.

There is a fury and and sadness inside that I cannot express., by Classically Liberal:

I want to grab our “society” by the shoulders, shake it violently, and scream at the top of my voice: “Don’t you fucking understand what you are doing? How can you let this happen? How can you demand that it happen?”

Here is the photo. I’ve looked at it again. I can’t look at it and type at the same time, it is too upsetting. This boy is one of the many kids that our society says are sex offenders. The interfering politicans, the would-be Nannies, do-gooders and passed ill-conceived laws to protect our young, and instead, they are devouring the young and sacrificing them to the god of safety.

What was once considering a normal rite of passage, typical curiosity that the newly sexualized young have about themselves, their bodies, and the bodies of others, has become a heinous crime. Not long ago a curious adolescent or child, caught exploring, or playing doctor in the back yard, was given a talking-to, sent to bed early, and warned to not do it again—a warning most heeded for at least another few years, after which time warnings were useless. Today, it has been criminalized, and criminalized in a way far exceeding crimes of violence. A youth who has sex with another youth, even if voluntary, could well face legal sentences far worse than if they had killed their friend.

Also of note, this follow up post, A partial listing of our material on teens, sex offending, and the infamous registries, which offers proofs of evidence to the substantial minority attempting to defend these atrocious laws.

the high scores are unbelievable

Lose/Lose by Zach Gage.

Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.

Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player’s mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?

Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?

By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?